OOP & SOLID Mastery
Deep dive into object-oriented design principles. Essential knowledge for writing maintainable, extensible code.
β οΈ learningPath.prerequisites
- β’ csharp-fundamentals-path
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1
Oop Four Pillars
4 min read -
2
Abstraction
Hide complexity and expose only essential interfaces to simplify how we interact with objects
2 min read -
3
Encapsulation
Protect internal state and enforce access through controlled interfaces
2 min read -
4
Inheritance
Create new classes based on existing ones to promote code reuse and establish hierarchies
2 min read -
5
Polymorphism
Allow objects to take multiple forms, enabling flexible and extensible code
2 min read
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1
Introduction to SOLID Principles
π LockedOverview of the five principles for maintainable, scalable object-oriented design
2 min read -
2
Single Responsibility Principle (SRP)
π LockedA class should have one, and only one, reason to change
2 min read -
3
Open/Closed Principle (OCP)
π LockedSoftware entities should be open for extension but closed for modification
2 min read -
4
Liskov Substitution Principle (LSP)
π LockedObjects of a superclass should be replaceable with objects of its subclasses without affecting program correctness
2 min read -
5
Interface Segregation Principle (ISP)
π LockedClients should not be forced to depend on interfaces they do not use
2 min read -
6
Dependency Inversion Principle (DIP)
π LockedHigh-level modules should not depend on low-level modules; both should depend on abstractions
2 min read